Fun concept. It seemed like the NPCs weren't properly tracking progression throughout conversations, and you could repeatedly perform actions like picking up the hammer which got confusing as to whether or not the game actually knew I had picked up the hammer.
Ah yes the infamous inconsistency which I have very creatively named 'do-you-possess-the-dam-hammer ' (╥﹏╥). Thanks for pointing out this bug. I'll fix it next time I work on it for sure!
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Hi Sheninja, I hope you don't mind I made a Let's Play. overall everything seemed to work fine. I was a bit confused by some of the outcomes o
f choices were a big leap but it was also funny for being kind of wtf? lol.Love the talk sounds .... feels like that Kingdom: Classic
I just wonder why the interaction and advance are not the same button, first time I got lost cause I skipped the first board
Thanks!!
The interaction button kept making the program run the dialogue again and again instead of picking the options so i had to make them different :((
imma see if I can make it the same button ᕦ(ò_óˇ)ᕤ
Fun concept. It seemed like the NPCs weren't properly tracking progression throughout conversations, and you could repeatedly perform actions like picking up the hammer which got confusing as to whether or not the game actually knew I had picked up the hammer.
Ah yes the infamous inconsistency which I have very creatively named 'do-you-possess-the-dam-hammer ' (╥﹏╥). Thanks for pointing out this bug. I'll fix it next time I work on it for sure!