Use i to interact. Press and hold e to make dialogs go faster.  Instructions present the game.

This is the story about a random run of the mill hero (or is it). Like every other rpg you are free to use incredible violence to complete your quests but since the jam which I submitted for has the theme 'weird weapons' you have a secret weapon with you.

Your weird weapon is your charm. You get the option of either choosing violence or using your words and rizzing up your npcs to complete quests. Have fun!!




Credits:

I am shit at assets and this game wouldn't look half as pretty without:


wxhaust's character: https://wxhaust.itch.io/free-hero-animation-pack

v.rozenfels's background: https://vrozenfeld.itch.io/village-background

FreeGame Assets's npcs: https://free-game-assets.itch.io/villagers-sprite-sheets-free-pixel-art-pack

and....GDevelops Assets (this is not a gdevelop ad i swear)


Fixed some bugs d(^-^)o

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorSheninja
GenreRole Playing, Interactive Fiction
Tags2D, satire, Simple, Story Rich
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles

Development log

Comments

Log in with itch.io to leave a comment.

Hi Sheninja, I hope you don't mind I made a Let's Play. overall everything seemed to work fine. I was a bit confused by some of the outcomes o

f choices were  a big leap but it was also funny for being kind of wtf? lol. 

Love the talk sounds .... feels like that Kingdom: Classic

I just wonder why the interaction and advance are not the same button, first time I got lost cause I skipped the first board

Thanks!!

The interaction button kept making the program run the dialogue again and again instead of picking the options so i had to make them different :((

imma see if I can make it the same button ᕦ(ò_óˇ)ᕤ

(+1)

Fun concept. It seemed like the NPCs weren't properly tracking progression throughout conversations, and you could repeatedly perform actions like picking up the hammer which got confusing as to whether or not the game actually knew I had picked up the hammer.

Ah yes the infamous inconsistency which I have very creatively named 'do-you-possess-the-dam-hammer ' (╥﹏╥). Thanks for pointing out this bug. I'll fix it next time I work on it for sure!